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- // Package svg provides an API for generating Scalable Vector Graphics (SVG)
- package svg
- // package main
- //
- // import (
- // "github.com/ajstarks/svgo"
- // "os"
- // )
- //
- // var (
- // width = 500
- // height = 500
- // canvas = svg.New(os.Stdout)
- // )
- //
- // func main() {
- // canvas.Start(width, height)
- // canvas.Circle(width/2, height/2, 100)
- // canvas.Text(width/2, height/2, "Hello, SVG",
- // "text-anchor:middle;font-size:30px;fill:white")
- // canvas.End()
- // }
- //
- import (
- "fmt"
- "io"
- "encoding/xml"
- "strings"
- )
- // SVG defines the location of the generated SVG
- type SVG struct {
- Writer io.Writer
- }
- // Offcolor defines the offset and color for gradients
- type Offcolor struct {
- Offset uint8
- Color string
- Opacity float64
- }
- // Filterspec defines the specification of SVG filters
- type Filterspec struct {
- In, In2, Result string
- }
- const (
- svgtop = `<?xml version="1.0"?>
- <!-- Generated by SVGo -->
- <svg`
- svginitfmt = `%s width="%d%s" height="%d%s"`
- svgns = `
- xmlns="http://www.w3.org/2000/svg"
- xmlns:xlink="http://www.w3.org/1999/xlink">`
- vbfmt = `viewBox="%d %d %d %d"`
- emptyclose = "/>\n"
- )
- // New is the SVG constructor, specifying the io.Writer where the generated SVG is written.
- func New(w io.Writer) *SVG { return &SVG{w} }
- func (svg *SVG) print(a ...interface{}) (n int, errno error) {
- return fmt.Fprint(svg.Writer, a...)
- }
- func (svg *SVG) println(a ...interface{}) (n int, errno error) {
- return fmt.Fprintln(svg.Writer, a...)
- }
- func (svg *SVG) printf(format string, a ...interface{}) (n int, errno error) {
- return fmt.Fprintf(svg.Writer, format, a...)
- }
- func (svg *SVG) genattr(ns []string) {
- for _, v := range ns {
- svg.printf("\n %s", v)
- }
- svg.println(svgns)
- }
- // Structure, Metadata, Scripting, Style, Transformation, and Links
- // Start begins the SVG document with the width w and height h.
- // Other attributes may be optionally added, for example viewbox or additional namespaces
- // Standard Reference: http://www.w3.org/TR/SVG11/struct.html#SVGElement
- func (svg *SVG) Start(w int, h int, ns ...string) {
- svg.printf(svginitfmt, svgtop, w, "", h, "")
- svg.genattr(ns)
- }
- // Startunit begins the SVG document, with width and height in the specified units
- // Other attributes may be optionally added, for example viewbox or additional namespaces
- func (svg *SVG) Startunit(w int, h int, unit string, ns ...string) {
- svg.printf(svginitfmt, svgtop, w, unit, h, unit)
- svg.genattr(ns)
- }
- // Startpercent begins the SVG document, with width and height as percentages
- // Other attributes may be optionally added, for example viewbox or additional namespaces
- func (svg *SVG) Startpercent(w int, h int, ns ...string) {
- svg.printf(svginitfmt, svgtop, w, "%", h, "%")
- svg.genattr(ns)
- }
- // Startview begins the SVG document, with the specified width, height, and viewbox
- // Other attributes may be optionally added, for example viewbox or additional namespaces
- func (svg *SVG) Startview(w, h, minx, miny, vw, vh int) {
- svg.Start(w, h, fmt.Sprintf(vbfmt, minx, miny, vw, vh))
- }
- func (svg *SVG) StartviewUnit(w, h int, unit string, minx, miny, vw, vh int) {
- svg.Startunit(w, h, unit, fmt.Sprintf(vbfmt, minx, miny, vw, vh))
- }
- // Startraw begins the SVG document, passing arbitrary attributes
- func (svg *SVG) Startraw(ns ...string) {
- svg.printf(svgtop)
- svg.genattr(ns)
- }
- // End the SVG document
- func (svg *SVG) End() { svg.println("</svg>") }
- // linkembed defines an element with a specified type,
- // (for example "application/javascript", or "text/css").
- // if the first variadic argument is a link, use only the link reference.
- // Otherwise, treat those arguments as the text of the script (marked up as CDATA).
- // if no data is specified, just close the element
- func (svg *SVG) linkembed(tag string, scriptype string, data ...string) {
- svg.printf(`<%s type="%s"`, tag, scriptype)
- switch {
- case len(data) == 1 && islink(data[0]):
- svg.printf(" %s/>\n", href(data[0]))
- case len(data) > 0:
- svg.printf(">\n<![CDATA[\n")
- for _, v := range data {
- svg.println(v)
- }
- svg.printf("]]>\n</%s>\n", tag)
- default:
- svg.println(`/>`)
- }
- }
- // Script defines a script with a specified type, (for example "application/javascript").
- func (svg *SVG) Script(scriptype string, data ...string) {
- svg.linkembed("script", scriptype, data...)
- }
- // Style defines the specified style (for example "text/css")
- func (svg *SVG) Style(scriptype string, data ...string) {
- svg.linkembed("style", scriptype, data...)
- }
- // Gstyle begins a group, with the specified style.
- // Standard Reference: http://www.w3.org/TR/SVG11/struct.html#GElement
- func (svg *SVG) Gstyle(s string) { svg.println(group("style", s)) }
- // Gtransform begins a group, with the specified transform
- // Standard Reference: http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
- func (svg *SVG) Gtransform(s string) { svg.println(group("transform", s)) }
- // Translate begins coordinate translation, end with Gend()
- // Standard Reference: http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
- func (svg *SVG) Translate(x, y int) { svg.Gtransform(translate(x, y)) }
- // Scale scales the coordinate system by n, end with Gend()
- // Standard Reference: http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
- func (svg *SVG) Scale(n float64) { svg.Gtransform(scale(n)) }
- // ScaleXY scales the coordinate system by dx and dy, end with Gend()
- // Standard Reference: http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
- func (svg *SVG) ScaleXY(dx, dy float64) { svg.Gtransform(scaleXY(dx, dy)) }
- // SkewX skews the x coordinate system by angle a, end with Gend()
- // Standard Reference: http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
- func (svg *SVG) SkewX(a float64) { svg.Gtransform(skewX(a)) }
- // SkewY skews the y coordinate system by angle a, end with Gend()
- // Standard Reference: http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
- func (svg *SVG) SkewY(a float64) { svg.Gtransform(skewY(a)) }
- // SkewXY skews x and y coordinates by ax, ay respectively, end with Gend()
- // Standard Reference: http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
- func (svg *SVG) SkewXY(ax, ay float64) { svg.Gtransform(skewX(ax) + " " + skewY(ay)) }
- // Rotate rotates the coordinate system by r degrees, end with Gend()
- // Standard Reference: http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
- func (svg *SVG) Rotate(r float64) { svg.Gtransform(rotate(r)) }
- // TranslateRotate translates the coordinate system to (x,y), then rotates to r degrees, end with Gend()
- func (svg *SVG) TranslateRotate(x, y int, r float64) {
- svg.Gtransform(translate(x, y) + " " + rotate(r))
- }
- // RotateTranslate rotates the coordinate system r degrees, then translates to (x,y), end with Gend()
- func (svg *SVG) RotateTranslate(x, y int, r float64) {
- svg.Gtransform(rotate(r) + " " + translate(x, y))
- }
- // Group begins a group with arbitrary attributes
- func (svg *SVG) Group(s ...string) { svg.printf("<g %s\n", endstyle(s, `>`)) }
- // Gid begins a group, with the specified id
- func (svg *SVG) Gid(s string) {
- svg.print(`<g id="`)
- xml.Escape(svg.Writer, []byte(s))
- svg.println(`">`)
- }
- // Gend ends a group (must be paired with Gsttyle, Gtransform, Gid).
- func (svg *SVG) Gend() { svg.println(`</g>`) }
- // ClipPath defines a clip path
- func (svg *SVG) ClipPath(s ...string) { svg.printf(`<clipPath %s`, endstyle(s, `>`)) }
- // ClipEnd ends a ClipPath
- func (svg *SVG) ClipEnd() {
- svg.println(`</clipPath>`)
- }
- // Def begins a defintion block.
- // Standard Reference: http://www.w3.org/TR/SVG11/struct.html#DefsElement
- func (svg *SVG) Def() { svg.println(`<defs>`) }
- // DefEnd ends a defintion block.
- func (svg *SVG) DefEnd() { svg.println(`</defs>`) }
- // Marker defines a marker
- // Standard reference: http://www.w3.org/TR/SVG11/painting.html#MarkerElement
- func (svg *SVG) Marker(id string, x, y, width, height int, s ...string) {
- svg.printf(`<marker id="%s" refX="%d" refY="%d" markerWidth="%d" markerHeight="%d" %s`,
- id, x, y, width, height, endstyle(s, ">\n"))
- }
- // MarkEnd ends a marker
- func (svg *SVG) MarkerEnd() { svg.println(`</marker>`) }
- // Pattern defines a pattern with the specified dimensions.
- // The putype can be either "user" or "obj", which sets the patternUnits
- // attribute to be either userSpaceOnUse or objectBoundingBox
- // Standard reference: http://www.w3.org/TR/SVG11/pservers.html#Patterns
- func (svg *SVG) Pattern(id string, x, y, width, height int, putype string, s ...string) {
- puattr := "userSpaceOnUse"
- if putype != "user" {
- puattr = "objectBoundingBox"
- }
- svg.printf(`<pattern id="%s" x="%d" y="%d" width="%d" height="%d" patternUnits="%s" %s`,
- id, x, y, width, height, puattr, endstyle(s, ">\n"))
- }
- // PatternEnd ends a marker
- func (svg *SVG) PatternEnd() { svg.println(`</pattern>`) }
- // Desc specified the text of the description tag.
- // Standard Reference: http://www.w3.org/TR/SVG11/struct.html#DescElement
- func (svg *SVG) Desc(s string) { svg.tt("desc", s) }
- // Title specified the text of the title tag.
- // Standard Reference: http://www.w3.org/TR/SVG11/struct.html#TitleElement
- func (svg *SVG) Title(s string) { svg.tt("title", s) }
- // Link begins a link named "name", with the specified title.
- // Standard Reference: http://www.w3.org/TR/SVG11/linking.html#Links
- func (svg *SVG) Link(href string, title string) {
- svg.printf("<a xlink:href=\"%s\" xlink:title=\"", href)
- xml.Escape(svg.Writer, []byte(title))
- svg.println("\">")
- }
- // LinkEnd ends a link.
- func (svg *SVG) LinkEnd() { svg.println(`</a>`) }
- // Use places the object referenced at link at the location x, y, with optional style.
- // Standard Reference: http://www.w3.org/TR/SVG11/struct.html#UseElement
- func (svg *SVG) Use(x int, y int, link string, s ...string) {
- svg.printf(`<use %s %s %s`, loc(x, y), href(link), endstyle(s, emptyclose))
- }
- // Mask creates a mask with a specified id, dimension, and optional style.
- func (svg *SVG) Mask(id string, x int, y int, w int, h int, s ...string) {
- svg.printf(`<mask id="%s" x="%d" y="%d" width="%d" height="%d" %s`, id, x, y, w, h, endstyle(s, `>`))
- }
- // MaskEnd ends a Mask.
- func (svg *SVG) MaskEnd() { svg.println(`</mask>`) }
- // Shapes
- // Circle centered at x,y, with radius r, with optional style.
- // Standard Reference: http://www.w3.org/TR/SVG11/shapes.html#CircleElement
- func (svg *SVG) Circle(x int, y int, r int, s ...string) {
- svg.printf(`<circle cx="%d" cy="%d" r="%d" %s`, x, y, r, endstyle(s, emptyclose))
- }
- // Ellipse centered at x,y, centered at x,y with radii w, and h, with optional style.
- // Standard Reference: http://www.w3.org/TR/SVG11/shapes.html#EllipseElement
- func (svg *SVG) Ellipse(x int, y int, w int, h int, s ...string) {
- svg.printf(`<ellipse cx="%d" cy="%d" rx="%d" ry="%d" %s`,
- x, y, w, h, endstyle(s, emptyclose))
- }
- // Polygon draws a series of line segments using an array of x, y coordinates, with optional style.
- // Standard Reference: http://www.w3.org/TR/SVG11/shapes.html#PolygonElement
- func (svg *SVG) Polygon(x []int, y []int, s ...string) {
- svg.poly(x, y, "polygon", s...)
- }
- // Rect draws a rectangle with upper left-hand corner at x,y, with width w, and height h, with optional style
- // Standard Reference: http://www.w3.org/TR/SVG11/shapes.html#RectElement
- func (svg *SVG) Rect(x int, y int, w int, h int, s ...string) {
- svg.printf(`<rect %s %s`, dim(x, y, w, h), endstyle(s, emptyclose))
- }
- // CenterRect draws a rectangle with its center at x,y, with width w, and height h, with optional style
- func (svg *SVG) CenterRect(x int, y int, w int, h int, s ...string) {
- svg.Rect(x-(w/2), y-(h/2), w, h, s...)
- }
- // Roundrect draws a rounded rectangle with upper the left-hand corner at x,y,
- // with width w, and height h. The radii for the rounded portion
- // are specified by rx (width), and ry (height).
- // Style is optional.
- // Standard Reference: http://www.w3.org/TR/SVG11/shapes.html#RectElement
- func (svg *SVG) Roundrect(x int, y int, w int, h int, rx int, ry int, s ...string) {
- svg.printf(`<rect %s rx="%d" ry="%d" %s`, dim(x, y, w, h), rx, ry, endstyle(s, emptyclose))
- }
- // Square draws a square with upper left corner at x,y with sides of length l, with optional style.
- func (svg *SVG) Square(x int, y int, l int, s ...string) {
- svg.Rect(x, y, l, l, s...)
- }
- // Paths
- // Path draws an arbitrary path, the caller is responsible for structuring the path data
- func (svg *SVG) Path(d string, s ...string) {
- svg.printf(`<path d="%s" %s`, d, endstyle(s, emptyclose))
- }
- // Arc draws an elliptical arc, with optional style, beginning coordinate at sx,sy, ending coordinate at ex, ey
- // width and height of the arc are specified by ax, ay, the x axis rotation is r
- // if sweep is true, then the arc will be drawn in a "positive-angle" direction (clockwise), if false,
- // the arc is drawn counterclockwise.
- // if large is true, the arc sweep angle is greater than or equal to 180 degrees,
- // otherwise the arc sweep is less than 180 degrees
- // http://www.w3.org/TR/SVG11/paths.html#PathDataEllipticalArcCommands
- func (svg *SVG) Arc(sx int, sy int, ax int, ay int, r int, large bool, sweep bool, ex int, ey int, s ...string) {
- svg.printf(`%s A%s %d %s %s %s" %s`,
- ptag(sx, sy), coord(ax, ay), r, onezero(large), onezero(sweep), coord(ex, ey), endstyle(s, emptyclose))
- }
- // Bezier draws a cubic bezier curve, with optional style, beginning at sx,sy, ending at ex,ey
- // with control points at cx,cy and px,py.
- // Standard Reference: http://www.w3.org/TR/SVG11/paths.html#PathDataCubicBezierCommands
- func (svg *SVG) Bezier(sx int, sy int, cx int, cy int, px int, py int, ex int, ey int, s ...string) {
- svg.printf(`%s C%s %s %s" %s`,
- ptag(sx, sy), coord(cx, cy), coord(px, py), coord(ex, ey), endstyle(s, emptyclose))
- }
- // Qbez draws a quadratic bezier curver, with optional style
- // beginning at sx,sy, ending at ex, sy with control points at cx, cy
- // Standard Reference: http://www.w3.org/TR/SVG11/paths.html#PathDataQuadraticBezierCommands
- func (svg *SVG) Qbez(sx int, sy int, cx int, cy int, ex int, ey int, s ...string) {
- svg.printf(`%s Q%s %s" %s`,
- ptag(sx, sy), coord(cx, cy), coord(ex, ey), endstyle(s, emptyclose))
- }
- // Qbezier draws a Quadratic Bezier curve, with optional style, beginning at sx, sy, ending at tx,ty
- // with control points are at cx,cy, ex,ey.
- // Standard Reference: http://www.w3.org/TR/SVG11/paths.html#PathDataQuadraticBezierCommands
- func (svg *SVG) Qbezier(sx int, sy int, cx int, cy int, ex int, ey int, tx int, ty int, s ...string) {
- svg.printf(`%s Q%s %s T%s" %s`,
- ptag(sx, sy), coord(cx, cy), coord(ex, ey), coord(tx, ty), endstyle(s, emptyclose))
- }
- // Lines
- // Line draws a straight line between two points, with optional style.
- // Standard Reference: http://www.w3.org/TR/SVG11/shapes.html#LineElement
- func (svg *SVG) Line(x1 int, y1 int, x2 int, y2 int, s ...string) {
- svg.printf(`<line x1="%d" y1="%d" x2="%d" y2="%d" %s`, x1, y1, x2, y2, endstyle(s, emptyclose))
- }
- // Polyline draws connected lines between coordinates, with optional style.
- // Standard Reference: http://www.w3.org/TR/SVG11/shapes.html#PolylineElement
- func (svg *SVG) Polyline(x []int, y []int, s ...string) {
- svg.poly(x, y, "polyline", s...)
- }
- // Image places at x,y (upper left hand corner), the image with
- // width w, and height h, referenced at link, with optional style.
- // Standard Reference: http://www.w3.org/TR/SVG11/struct.html#ImageElement
- func (svg *SVG) Image(x int, y int, w int, h int, link string, s ...string) {
- svg.printf(`<image %s %s %s`, dim(x, y, w, h), href(link), endstyle(s, emptyclose))
- }
- // Text places the specified text, t at x,y according to the style specified in s
- // Standard Reference: http://www.w3.org/TR/SVG11/text.html#TextElement
- func (svg *SVG) Text(x int, y int, t string, s ...string) {
- svg.printf(`<text %s %s`, loc(x, y), endstyle(s, ">"))
- xml.Escape(svg.Writer, []byte(t))
- svg.println(`</text>`)
- }
- // Textpath places text optionally styled text along a previously defined path
- // Standard Reference: http://www.w3.org/TR/SVG11/text.html#TextPathElement
- func (svg *SVG) Textpath(t string, pathid string, s ...string) {
- svg.printf("<text %s<textPath xlink:href=\"%s\">", endstyle(s, ">"), pathid)
- xml.Escape(svg.Writer, []byte(t))
- svg.println(`</textPath></text>`)
- }
- // Textlines places a series of lines of text starting at x,y, at the specified size, fill, and alignment.
- // Each line is spaced according to the spacing argument
- func (svg *SVG) Textlines(x, y int, s []string, size, spacing int, fill, align string) {
- svg.Gstyle(fmt.Sprintf("font-size:%dpx;fill:%s;text-anchor:%s", size, fill, align))
- for _, t := range s {
- svg.Text(x, y, t)
- y += spacing
- }
- svg.Gend()
- }
- // Colors
- // RGB specifies a fill color in terms of a (r)ed, (g)reen, (b)lue triple.
- // Standard reference: http://www.w3.org/TR/css3-color/
- func (svg *SVG) RGB(r int, g int, b int) string {
- return fmt.Sprintf(`fill:rgb(%d,%d,%d)`, r, g, b)
- }
- // RGBA specifies a fill color in terms of a (r)ed, (g)reen, (b)lue triple and opacity.
- func (svg *SVG) RGBA(r int, g int, b int, a float64) string {
- return fmt.Sprintf(`fill-opacity:%.2f; %s`, a, svg.RGB(r, g, b))
- }
- // Gradients
- // LinearGradient constructs a linear color gradient identified by id,
- // along the vector defined by (x1,y1), and (x2,y2).
- // The stop color sequence defined in sc. Coordinates are expressed as percentages.
- func (svg *SVG) LinearGradient(id string, x1, y1, x2, y2 uint8, sc []Offcolor) {
- svg.printf("<linearGradient id=\"%s\" x1=\"%d%%\" y1=\"%d%%\" x2=\"%d%%\" y2=\"%d%%\">\n",
- id, pct(x1), pct(y1), pct(x2), pct(y2))
- svg.stopcolor(sc)
- svg.println("</linearGradient>")
- }
- // RadialGradient constructs a radial color gradient identified by id,
- // centered at (cx,cy), with a radius of r.
- // (fx, fy) define the location of the focal point of the light source.
- // The stop color sequence defined in sc.
- // Coordinates are expressed as percentages.
- func (svg *SVG) RadialGradient(id string, cx, cy, r, fx, fy uint8, sc []Offcolor) {
- svg.printf("<radialGradient id=\"%s\" cx=\"%d%%\" cy=\"%d%%\" r=\"%d%%\" fx=\"%d%%\" fy=\"%d%%\">\n",
- id, pct(cx), pct(cy), pct(r), pct(fx), pct(fy))
- svg.stopcolor(sc)
- svg.println("</radialGradient>")
- }
- // stopcolor is a utility function used by the gradient functions
- // to define a sequence of offsets (expressed as percentages) and colors
- func (svg *SVG) stopcolor(oc []Offcolor) {
- for _, v := range oc {
- svg.printf("<stop offset=\"%d%%\" stop-color=\"%s\" stop-opacity=\"%.2f\"/>\n",
- pct(v.Offset), v.Color, v.Opacity)
- }
- }
- // Filter Effects:
- // Most functions have common attributes (in, in2, result) defined in type Filterspec
- // used as a common first argument.
- // Filter begins a filter set
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#FilterElement
- func (svg *SVG) Filter(id string, s ...string) {
- svg.printf(`<filter id="%s" %s`, id, endstyle(s, ">\n"))
- }
- // Fend ends a filter set
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#FilterElement
- func (svg *SVG) Fend() {
- svg.println(`</filter>`)
- }
- // FeBlend specifies a Blend filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feBlendElement
- func (svg *SVG) FeBlend(fs Filterspec, mode string, s ...string) {
- switch mode {
- case "normal", "multiply", "screen", "darken", "lighten":
- break
- default:
- mode = "normal"
- }
- svg.printf(`<feBlend %s mode="%s" %s`,
- fsattr(fs), mode, endstyle(s, emptyclose))
- }
- // FeColorMatrix specifies a color matrix filter primitive, with matrix values
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feColorMatrixElement
- func (svg *SVG) FeColorMatrix(fs Filterspec, values [20]float64, s ...string) {
- svg.printf(`<feColorMatrix %s type="matrix" values="`, fsattr(fs))
- for _, v := range values {
- svg.printf(`%g `, v)
- }
- svg.printf(`" %s`, endstyle(s, emptyclose))
- }
- // FeColorMatrixHue specifies a color matrix filter primitive, with hue rotation values
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feColorMatrixElement
- func (svg *SVG) FeColorMatrixHue(fs Filterspec, value float64, s ...string) {
- if value < -360 || value > 360 {
- value = 0
- }
- svg.printf(`<feColorMatrix %s type="hueRotate" values="%g" %s`,
- fsattr(fs), value, endstyle(s, emptyclose))
- }
- // FeColorMatrixSaturate specifies a color matrix filter primitive, with saturation values
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feColorMatrixElement
- func (svg *SVG) FeColorMatrixSaturate(fs Filterspec, value float64, s ...string) {
- if value < 0 || value > 1 {
- value = 1
- }
- svg.printf(`<feColorMatrix %s type="saturate" values="%g" %s`,
- fsattr(fs), value, endstyle(s, emptyclose))
- }
- // FeColorMatrixLuminence specifies a color matrix filter primitive, with luminence values
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feColorMatrixElement
- func (svg *SVG) FeColorMatrixLuminence(fs Filterspec, s ...string) {
- svg.printf(`<feColorMatrix %s type="luminenceToAlpha" %s`,
- fsattr(fs), endstyle(s, emptyclose))
- }
- // FeComponentTransfer begins a feComponent filter element
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
- func (svg *SVG) FeComponentTransfer() {
- svg.println(`<feComponentTransfer>`)
- }
- // FeCompEnd ends a feComponent filter element
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
- func (svg *SVG) FeCompEnd() {
- svg.println(`</feComponentTransfer>`)
- }
- // FeComposite specifies a feComposite filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feCompositeElement
- func (svg *SVG) FeComposite(fs Filterspec, operator string, k1, k2, k3, k4 int, s ...string) {
- switch operator {
- case "over", "in", "out", "atop", "xor", "arithmetic":
- break
- default:
- operator = "over"
- }
- svg.printf(`<feComposite %s operator="%s" k1="%d" k2="%d" k3="%d" k4="%d" %s`,
- fsattr(fs), operator, k1, k2, k3, k4, endstyle(s, emptyclose))
- }
- // FeConvolveMatrix specifies a feConvolveMatrix filter primitive
- // Standard referencd: http://www.w3.org/TR/SVG11/filters.html#feConvolveMatrixElement
- func (svg *SVG) FeConvolveMatrix(fs Filterspec, matrix [9]int, s ...string) {
- svg.printf(`<feConvolveMatrix %s kernelMatrix="%d %d %d %d %d %d %d %d %d" %s`,
- fsattr(fs),
- matrix[0], matrix[1], matrix[2],
- matrix[3], matrix[4], matrix[5],
- matrix[6], matrix[7], matrix[8], endstyle(s, emptyclose))
- }
- // FeDiffuseLighting specifies a diffuse lighting filter primitive,
- // a container for light source elements, end with DiffuseEnd()
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
- func (svg *SVG) FeDiffuseLighting(fs Filterspec, scale, constant float64, s ...string) {
- svg.printf(`<feDiffuseLighting %s surfaceScale="%g" diffuseConstant="%g" %s`,
- fsattr(fs), scale, constant, endstyle(s, `>`))
- }
- // FeDiffEnd ends a diffuse lighting filter primitive container
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feDiffuseLightingElement
- func (svg *SVG) FeDiffEnd() {
- svg.println(`</feDiffuseLighting>`)
- }
- // FeDisplacementMap specifies a feDisplacementMap filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feDisplacementMapElement
- func (svg *SVG) FeDisplacementMap(fs Filterspec, scale float64, xchannel, ychannel string, s ...string) {
- svg.printf(`<feDisplacementMap %s scale="%g" xChannelSelector="%s" yChannelSelector="%s" %s`,
- fsattr(fs), scale, imgchannel(xchannel), ychannel, endstyle(s, emptyclose))
- }
- // FeDistantLight specifies a feDistantLight filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feDistantLightElement
- func (svg *SVG) FeDistantLight(fs Filterspec, azimuth, elevation float64, s ...string) {
- svg.printf(`<feDistantLight %s azimuth="%g" elevation="%g" %s`,
- fsattr(fs), azimuth, elevation, endstyle(s, emptyclose))
- }
- // FeFlood specifies a flood filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feFloodElement
- func (svg *SVG) FeFlood(fs Filterspec, color string, opacity float64, s ...string) {
- svg.printf(`<feFlood %s flood-fill-color="%s" flood-fill-opacity="%g" %s`,
- fsattr(fs), color, opacity, endstyle(s, emptyclose))
- }
- // FeFunc{linear|Gamma|Table|Discrete} specify various types of feFunc{R|G|B|A} filter primitives
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
- // FeFuncLinear specifies a linear style function for the feFunc{R|G|B|A} filter element
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
- func (svg *SVG) FeFuncLinear(channel string, slope, intercept float64) {
- svg.printf(`<feFunc%s type="linear" slope="%g" intercept="%g"%s`,
- imgchannel(channel), slope, intercept, emptyclose)
- }
- // FeFuncGamma specifies the curve values for gamma correction for the feFunc{R|G|B|A} filter element
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
- func (svg *SVG) FeFuncGamma(channel string, amplitude, exponent, offset float64) {
- svg.printf(`<feFunc%s type="gamma" amplitude="%g" exponent="%g" offset="%g"%s`,
- imgchannel(channel), amplitude, exponent, offset, emptyclose)
- }
- // FeFuncTable specifies the table of values for the feFunc{R|G|B|A} filter element
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
- func (svg *SVG) FeFuncTable(channel string, tv []float64) {
- svg.printf(`<feFunc%s type="table"`, imgchannel(channel))
- svg.tablevalues(`tableValues`, tv)
- }
- // FeFuncDiscrete specifies the discrete values for the feFunc{R|G|B|A} filter element
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
- func (svg *SVG) FeFuncDiscrete(channel string, tv []float64) {
- svg.printf(`<feFunc%s type="discrete"`, imgchannel(channel))
- svg.tablevalues(`tableValues`, tv)
- }
- // FeGaussianBlur specifies a Gaussian Blur filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feGaussianBlurElement
- func (svg *SVG) FeGaussianBlur(fs Filterspec, stdx, stdy float64, s ...string) {
- if stdx < 0 {
- stdx = 0
- }
- if stdy < 0 {
- stdy = 0
- }
- svg.printf(`<feGaussianBlur %s stdDeviation="%g %g" %s`,
- fsattr(fs), stdx, stdy, endstyle(s, emptyclose))
- }
- // FeImage specifies a feImage filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feImageElement
- func (svg *SVG) FeImage(href string, result string, s ...string) {
- svg.printf(`<feImage xlink:href="%s" result="%s" %s`,
- href, result, endstyle(s, emptyclose))
- }
- // FeMerge specifies a feMerge filter primitive, containing feMerge elements
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feMergeElement
- func (svg *SVG) FeMerge(nodes []string, s ...string) {
- svg.println(`<feMerge>`)
- for _, n := range nodes {
- svg.printf("<feMergeNode in=\"%s\"/>\n", n)
- }
- svg.println(`</feMerge>`)
- }
- // FeMorphology specifies a feMorphologyLight filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feMorphologyElement
- func (svg *SVG) FeMorphology(fs Filterspec, operator string, xradius, yradius float64, s ...string) {
- switch operator {
- case "erode", "dilate":
- break
- default:
- operator = "erode"
- }
- svg.printf(`<feMorphology %s operator="%s" radius="%g %g" %s`,
- fsattr(fs), operator, xradius, yradius, endstyle(s, emptyclose))
- }
- // FeOffset specifies the feOffset filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feOffsetElement
- func (svg *SVG) FeOffset(fs Filterspec, dx, dy int, s ...string) {
- svg.printf(`<feOffset %s dx="%d" dy="%d" %s`,
- fsattr(fs), dx, dy, endstyle(s, emptyclose))
- }
- // FePointLight specifies a fePpointLight filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#fePointLightElement
- func (svg *SVG) FePointLight(x, y, z float64, s ...string) {
- svg.printf(`<fePointLight x="%g" y="%g" z="%g" %s`,
- x, y, z, endstyle(s, emptyclose))
- }
- // FeSpecularLighting specifies a specular lighting filter primitive,
- // a container for light source elements, end with SpecularEnd()
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feSpecularLightingElement
- func (svg *SVG) FeSpecularLighting(fs Filterspec, scale, constant float64, exponent int, color string, s ...string) {
- svg.printf(`<feSpecularLighting %s surfaceScale="%g" specularConstant="%g" specularExponent="%d" lighting-color="%s" %s`,
- fsattr(fs), scale, constant, exponent, color, endstyle(s, ">\n"))
- }
- // FeSpecEnd ends a specular lighting filter primitive container
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feSpecularLightingElement
- func (svg *SVG) FeSpecEnd() {
- svg.println(`</feSpecularLighting>`)
- }
- // FeSpotLight specifies a feSpotLight filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feSpotLightElement
- func (svg *SVG) FeSpotLight(fs Filterspec, x, y, z, px, py, pz float64, s ...string) {
- svg.printf(`<feSpotLight %s x="%g" y="%g" z="%g" pointsAtX="%g" pointsAtY="%g" pointsAtZ="%g" %s`,
- fsattr(fs), x, y, z, px, py, pz, endstyle(s, emptyclose))
- }
- // FeTile specifies the tile utility filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feTileElement
- func (svg *SVG) FeTile(fs Filterspec, in string, s ...string) {
- svg.printf(`<feTile %s %s`, fsattr(fs), endstyle(s, emptyclose))
- }
- // FeTurbulence specifies a turbulence filter primitive
- // Standard reference: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement
- func (svg *SVG) FeTurbulence(fs Filterspec, ftype string, bfx, bfy float64, octaves int, seed int64, stitch bool, s ...string) {
- if bfx < 0 || bfx > 1 {
- bfx = 0
- }
- if bfy < 0 || bfy > 1 {
- bfy = 0
- }
- switch ftype[0:1] {
- case "f", "F":
- ftype = "fractalNoise"
- case "t", "T":
- ftype = "turbulence"
- default:
- ftype = "turbulence"
- }
- var ss string
- if stitch {
- ss = "stitch"
- } else {
- ss = "noStitch"
- }
- svg.printf(`<feTurbulence %s type="%s" baseFrequency="%.2f %.2f" numOctaves="%d" seed="%d" stitchTiles="%s" %s`,
- fsattr(fs), ftype, bfx, bfy, octaves, seed, ss, endstyle(s, emptyclose))
- }
- // Filter Effects convenience functions, modeled after CSS versions
- // Blur emulates the CSS blur filter
- func (svg *SVG) Blur(p float64) {
- svg.FeGaussianBlur(Filterspec{}, p, p)
- }
- // Brightness emulates the CSS brightness filter
- func (svg *SVG) Brightness(p float64) {
- svg.FeComponentTransfer()
- svg.FeFuncLinear("R", p, 0)
- svg.FeFuncLinear("G", p, 0)
- svg.FeFuncLinear("B", p, 0)
- svg.FeCompEnd()
- }
- // Contrast emulates the CSS contrast filter
- //func (svg *SVG) Contrast(p float64) {
- //}
- // Dropshadow emulates the CSS dropshadow filter
- //func (svg *SVG) Dropshadow(p float64) {
- //}
- // Grayscale eumulates the CSS grayscale filter
- func (svg *SVG) Grayscale() {
- svg.FeColorMatrixSaturate(Filterspec{}, 0)
- }
- // HueRotate eumulates the CSS huerotate filter
- func (svg *SVG) HueRotate(a float64) {
- svg.FeColorMatrixHue(Filterspec{}, a)
- }
- // Invert eumulates the CSS invert filter
- func (svg *SVG) Invert() {
- svg.FeComponentTransfer()
- svg.FeFuncTable("R", []float64{1, 0})
- svg.FeFuncTable("G", []float64{1, 0})
- svg.FeFuncTable("B", []float64{1, 0})
- svg.FeCompEnd()
- }
- // Saturate eumulates the CSS saturate filter
- func (svg *SVG) Saturate(p float64) {
- svg.FeColorMatrixSaturate(Filterspec{}, p)
- }
- // Sepia applies a sepia tone, emulating the CSS sepia filter
- func (svg *SVG) Sepia() {
- var sepiamatrix = [20]float64{
- 0.280, 0.450, 0.05, 0, 0,
- 0.140, 0.390, 0.04, 0, 0,
- 0.080, 0.280, 0.03, 0, 0,
- 0, 0, 0, 1, 0,
- }
- svg.FeColorMatrix(Filterspec{}, sepiamatrix)
- }
- // Utility
- // Grid draws a grid at the specified coordinate, dimensions, and spacing, with optional style.
- func (svg *SVG) Grid(x int, y int, w int, h int, n int, s ...string) {
- if len(s) > 0 {
- svg.Gstyle(s[0])
- }
- for ix := x; ix <= x+w; ix += n {
- svg.Line(ix, y, ix, y+h)
- }
- for iy := y; iy <= y+h; iy += n {
- svg.Line(x, iy, x+w, iy)
- }
- if len(s) > 0 {
- svg.Gend()
- }
- }
- // Support functions
- // style returns a style name,attribute string
- func style(s string) string {
- if len(s) > 0 {
- return fmt.Sprintf(`style="%s"`, s)
- }
- return s
- }
- // pp returns a series of polygon points
- func (svg *SVG) pp(x []int, y []int, tag string) {
- svg.print(tag)
- if len(x) != len(y) {
- svg.print(" ")
- return
- }
- lx := len(x) - 1
- for i := 0; i < lx; i++ {
- svg.print(coord(x[i], y[i]) + " ")
- }
- svg.print(coord(x[lx], y[lx]))
- }
- // endstyle modifies an SVG object, with either a series of name="value" pairs,
- // or a single string containing a style
- func endstyle(s []string, endtag string) string {
- if len(s) > 0 {
- nv := ""
- for i := 0; i < len(s); i++ {
- if strings.Index(s[i], "=") > 0 {
- nv += (s[i]) + " "
- } else {
- nv += style(s[i]) + " "
- }
- }
- return nv + endtag
- }
- return endtag
- }
- // tt creates a xml element, tag containing s
- func (svg *SVG) tt(tag string, s string) {
- svg.print("<" + tag + ">")
- xml.Escape(svg.Writer, []byte(s))
- svg.println("</" + tag + ">")
- }
- // poly compiles the polygon element
- func (svg *SVG) poly(x []int, y []int, tag string, s ...string) {
- svg.pp(x, y, "<"+tag+" points=\"")
- svg.print(`" ` + endstyle(s, "/>\n"))
- }
- // onezero returns "0" or "1"
- func onezero(flag bool) string {
- if flag {
- return "1"
- }
- return "0"
- }
- // pct returns a percetage, capped at 100
- func pct(n uint8) uint8 {
- if n > 100 {
- return 100
- }
- return n
- }
- // islink determines if a string is a script reference
- func islink(link string) bool {
- return strings.HasPrefix(link, "http://") || strings.HasPrefix(link, "#") ||
- strings.HasPrefix(link, "../") || strings.HasPrefix(link, "./")
- }
- // group returns a group element
- func group(tag string, value string) string { return fmt.Sprintf(`<g %s="%s">`, tag, value) }
- // scale return the scale string for the transform
- func scale(n float64) string { return fmt.Sprintf(`scale(%g)`, n) }
- // scaleXY return the scale string for the transform
- func scaleXY(dx, dy float64) string { return fmt.Sprintf(`scale(%g,%g)`, dx, dy) }
- // skewx returns the skewX string for the transform
- func skewX(angle float64) string { return fmt.Sprintf(`skewX(%g)`, angle) }
- // skewx returns the skewX string for the transform
- func skewY(angle float64) string { return fmt.Sprintf(`skewY(%g)`, angle) }
- // rotate returns the rotate string for the transform
- func rotate(r float64) string { return fmt.Sprintf(`rotate(%g)`, r) }
- // translate returns the translate string for the transform
- func translate(x, y int) string { return fmt.Sprintf(`translate(%d,%d)`, x, y) }
- // coord returns a coordinate string
- func coord(x int, y int) string { return fmt.Sprintf(`%d,%d`, x, y) }
- // ptag returns the beginning of the path element
- func ptag(x int, y int) string { return fmt.Sprintf(`<path d="M%s`, coord(x, y)) }
- // loc returns the x and y coordinate attributes
- func loc(x int, y int) string { return fmt.Sprintf(`x="%d" y="%d"`, x, y) }
- // href returns the href name and attribute
- func href(s string) string { return fmt.Sprintf(`xlink:href="%s"`, s) }
- // dim returns the dimension string (x, y coordinates and width, height)
- func dim(x int, y int, w int, h int) string {
- return fmt.Sprintf(`x="%d" y="%d" width="%d" height="%d"`, x, y, w, h)
- }
- // fsattr returns the XML attribute representation of a filterspec, ignoring empty attributes
- func fsattr(s Filterspec) string {
- attrs := ""
- if len(s.In) > 0 {
- attrs += fmt.Sprintf(`in="%s" `, s.In)
- }
- if len(s.In2) > 0 {
- attrs += fmt.Sprintf(`in2="%s" `, s.In2)
- }
- if len(s.Result) > 0 {
- attrs += fmt.Sprintf(`result="%s" `, s.Result)
- }
- return attrs
- }
- // tablevalues outputs a series of values as a XML attribute
- func (svg *SVG) tablevalues(s string, t []float64) {
- svg.printf(` %s="`, s)
- for i := 0; i < len(t)-1; i++ {
- svg.printf("%g ", t[i])
- }
- svg.printf(`%g"%s`, t[len(t)-1], emptyclose)
- }
- // imgchannel validates the image channel indicator
- func imgchannel(c string) string {
- switch c {
- case "R", "G", "B", "A":
- return c
- case "r", "g", "b", "a":
- return strings.ToUpper(c)
- case "red", "green", "blue", "alpha":
- return strings.ToUpper(c[0:1])
- case "Red", "Green", "Blue", "Alpha":
- return c[0:1]
- }
- return "R"
- }
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