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- package offlineactivity
- import (
- "go-common/library/time"
- "strconv"
- )
- const (
- //BonusTypeThing 奖品
- BonusTypeThing = 0
- //BonusTypeMoney 奖金
- BonusTypeMoney = 1
- )
- //ActivityState activity state
- type ActivityState int8
- const (
- //StateDelete 删除了
- StateDelete = 100
- // 用来转换 float * moneyCont -> int
- moneyConst = 1000
- )
- const (
- //ActivityStateInit 初始状态
- ActivityStateInit ActivityState = 0
- //ActivityStateSending 发送状态
- ActivityStateSending ActivityState = 1
- //ActivityStateWaitResult 等待审核结果
- ActivityStateWaitResult ActivityState = 2
- //ActivityStateSucess 成功
- ActivityStateSucess ActivityState = 10
- //ActivityStateFail 发送失败
- ActivityStateFail ActivityState = 11
- //ActivityStateCreateFail 创建失败
- ActivityStateCreateFail ActivityState = 12
- )
- const (
- //TableOfflineActivityInfo info name
- TableOfflineActivityInfo = "offline_activity_info"
- //TableOfflineActivityBonus bonus name
- TableOfflineActivityBonus = "offline_activity_bonus"
- //TableOfflineActivityResult result name
- TableOfflineActivityResult = "offline_activity_result"
- //TableOfflineActivityShellOrder shell order name
- TableOfflineActivityShellOrder = "offline_activity_shell_order"
- )
- //OfflineActivityInfo table info
- type OfflineActivityInfo struct {
- ID int64 `json:"id" gorm:"column:id"`
- Title string `json:"title" gorm:"column:title"`
- Link string `json:"link" gorm:"column:link"`
- BonusType int8 `json:"bonus_type" gorm:"column:bonus_type"`
- Memo string `json:"memo" gorm:"column:memo"`
- Creator string `json:"creator" gorm:"column:creator"`
- State int8 `json:"state" gorm:"column:state"`
- CTime time.Time `json:"ctime" gorm:"column:ctime"`
- MTime time.Time `json:"-" gorm:"column:mtime"`
- }
- //TableName get table name
- func (o *OfflineActivityInfo) TableName() string {
- return TableOfflineActivityInfo
- }
- //BonusState bonus state
- type BonusState int8
- const (
- //BonusStateInit init state
- BonusStateInit BonusState = 0
- )
- //OfflineActivityBonus table bonus
- type OfflineActivityBonus struct {
- ID int64 `json:"id" gorm:"column:id"`
- ActivityID int64 `json:"activity_id" gorm:"column:activity_id"`
- TotalMoney int64 `json:"total_money" gorm:"column:total_money"`
- MemberCount uint32 `json:"member_count" gorm:"column:member_count"`
- State int8 `json:"state" gorm:"column:state"`
- CTime time.Time `json:"ctime" gorm:"column:ctime"`
- MTime time.Time `json:"mtime" gorm:"column:mtime"`
- }
- //TableName tablename
- func (o *OfflineActivityBonus) TableName() string {
- return TableOfflineActivityBonus
- }
- //OfflineActivityResult table result
- type OfflineActivityResult struct {
- ID int64 `json:"id" gorm:"column:id;primary_key"`
- ActivityID int64 `json:"activity_id" gorm:"column:activity_id"`
- BonusID int64 `json:"bonus_id" gorm:"column:bonus_id"`
- BonusType int8 `json:"bonus_type" gorm:"column:bonus_type"`
- Mid int64 `json:"mid" gorm:"column:mid"`
- BonusMoney int64 `json:"bonus_money" gorm:"column:bonus_money"`
- OrderID string `json:"order_id" gorm:"column:order_id"`
- State int8 `json:"state" gorm:"column:state"`
- CTime time.Time `json:"ctime" gorm:"column:ctime"`
- MTime time.Time `json:"mtime" gorm:"column:mtime"`
- }
- //TableName table name
- func (o *OfflineActivityResult) TableName() string {
- return TableOfflineActivityResult
- }
- //OfflineActivityShellOrder table shell order, order for shell system
- type OfflineActivityShellOrder struct {
- ID int64 `json:"id" gorm:"column:id"`
- ResultID int64 `json:"result_id" gorm:"column:result_id"`
- OrderID string `json:"order_id" gorm:"column:order_id"`
- OrderStatus string `json:"order_status" gorm:"column:order_status"`
- CTime time.Time `json:"ctime" gorm:"column:ctime"`
- MTime time.Time `json:"mtime" gorm:"column:mtime"`
- }
- //TableName table name
- func (o *OfflineActivityShellOrder) TableName() string {
- return TableOfflineActivityShellOrder
- }
- //GetMoneyFromDb get money from db
- func GetMoneyFromDb(dbmoney int64) float64 {
- return float64(dbmoney) / moneyConst
- }
- //GetMoneyForDb set money to db
- func GetMoneyForDb(realmoney float64) int64 {
- return int64(realmoney * moneyConst)
- }
- //StateToString State to string
- func StateToString(state int) string {
- switch state {
- case int(ActivityStateInit):
- return "初始"
- case int(ActivityStateSending):
- return "发送贝壳中"
- case int(ActivityStateWaitResult):
- return "等待审核结果"
- case int(ActivityStateSucess):
- return "成功"
- case int(ActivityStateFail):
- return "失败"
- case int(ActivityStateCreateFail):
- return "创建失败"
- case StateDelete:
- return "已删除"
- default:
- return strconv.Itoa(state)
- }
- }
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