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- /*
- Copyright 2014 Google Inc. All rights reserved.
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
- http://www.apache.org/licenses/LICENSE-2.0
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- */
- package fuzz
- import (
- "fmt"
- "math/rand"
- "reflect"
- "time"
- )
- // fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
- type fuzzFuncMap map[reflect.Type]reflect.Value
- // Fuzzer knows how to fill any object with random fields.
- type Fuzzer struct {
- fuzzFuncs fuzzFuncMap
- defaultFuzzFuncs fuzzFuncMap
- r *rand.Rand
- nilChance float64
- minElements int
- maxElements int
- }
- // New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
- // RandSource, NilChance, or NumElements in any order.
- func New() *Fuzzer {
- f := &Fuzzer{
- defaultFuzzFuncs: fuzzFuncMap{
- reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
- },
- fuzzFuncs: fuzzFuncMap{},
- r: rand.New(rand.NewSource(time.Now().UnixNano())),
- nilChance: .2,
- minElements: 1,
- maxElements: 10,
- }
- return f
- }
- // Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
- //
- // Each entry in fuzzFuncs must be a function taking two parameters.
- // The first parameter must be a pointer or map. It is the variable that
- // function will fill with random data. The second parameter must be a
- // fuzz.Continue, which will provide a source of randomness and a way
- // to automatically continue fuzzing smaller pieces of the first parameter.
- //
- // These functions are called sensibly, e.g., if you wanted custom string
- // fuzzing, the function `func(s *string, c fuzz.Continue)` would get
- // called and passed the address of strings. Maps and pointers will always
- // be made/new'd for you, ignoring the NilChange option. For slices, it
- // doesn't make much sense to pre-create them--Fuzzer doesn't know how
- // long you want your slice--so take a pointer to a slice, and make it
- // yourself. (If you don't want your map/pointer type pre-made, take a
- // pointer to it, and make it yourself.) See the examples for a range of
- // custom functions.
- func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
- for i := range fuzzFuncs {
- v := reflect.ValueOf(fuzzFuncs[i])
- if v.Kind() != reflect.Func {
- panic("Need only funcs!")
- }
- t := v.Type()
- if t.NumIn() != 2 || t.NumOut() != 0 {
- panic("Need 2 in and 0 out params!")
- }
- argT := t.In(0)
- switch argT.Kind() {
- case reflect.Ptr, reflect.Map:
- default:
- panic("fuzzFunc must take pointer or map type")
- }
- if t.In(1) != reflect.TypeOf(Continue{}) {
- panic("fuzzFunc's second parameter must be type fuzz.Continue")
- }
- f.fuzzFuncs[argT] = v
- }
- return f
- }
- // RandSource causes f to get values from the given source of randomness.
- // Use if you want deterministic fuzzing.
- func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
- f.r = rand.New(s)
- return f
- }
- // NilChance sets the probability of creating a nil pointer, map, or slice to
- // 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
- func (f *Fuzzer) NilChance(p float64) *Fuzzer {
- if p < 0 || p > 1 {
- panic("p should be between 0 and 1, inclusive.")
- }
- f.nilChance = p
- return f
- }
- // NumElements sets the minimum and maximum number of elements that will be
- // added to a non-nil map or slice.
- func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
- if atLeast > atMost {
- panic("atLeast must be <= atMost")
- }
- if atLeast < 0 {
- panic("atLeast must be >= 0")
- }
- f.minElements = atLeast
- f.maxElements = atMost
- return f
- }
- func (f *Fuzzer) genElementCount() int {
- if f.minElements == f.maxElements {
- return f.minElements
- }
- return f.minElements + f.r.Intn(f.maxElements-f.minElements)
- }
- func (f *Fuzzer) genShouldFill() bool {
- return f.r.Float64() > f.nilChance
- }
- // Fuzz recursively fills all of obj's fields with something random. First
- // this tries to find a custom fuzz function (see Funcs). If there is no
- // custom function this tests whether the object implements fuzz.Interface and,
- // if so, calls Fuzz on it to fuzz itself. If that fails, this will see if
- // there is a default fuzz function provided by this package. If all of that
- // fails, this will generate random values for all primitive fields and then
- // recurse for all non-primitives.
- //
- // Not safe for cyclic or tree-like structs!
- //
- // obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
- // Intended for tests, so will panic on bad input or unimplemented fields.
- func (f *Fuzzer) Fuzz(obj interface{}) {
- v := reflect.ValueOf(obj)
- if v.Kind() != reflect.Ptr {
- panic("needed ptr!")
- }
- v = v.Elem()
- f.doFuzz(v, 0)
- }
- // FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
- // obj's type will not be called and obj will not be tested for fuzz.Interface
- // conformance. This applies only to obj and not other instances of obj's
- // type.
- // Not safe for cyclic or tree-like structs!
- // obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
- // Intended for tests, so will panic on bad input or unimplemented fields.
- func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
- v := reflect.ValueOf(obj)
- if v.Kind() != reflect.Ptr {
- panic("needed ptr!")
- }
- v = v.Elem()
- f.doFuzz(v, flagNoCustomFuzz)
- }
- const (
- // Do not try to find a custom fuzz function. Does not apply recursively.
- flagNoCustomFuzz uint64 = 1 << iota
- )
- func (f *Fuzzer) doFuzz(v reflect.Value, flags uint64) {
- if !v.CanSet() {
- return
- }
- if flags&flagNoCustomFuzz == 0 {
- // Check for both pointer and non-pointer custom functions.
- if v.CanAddr() && f.tryCustom(v.Addr()) {
- return
- }
- if f.tryCustom(v) {
- return
- }
- }
- if fn, ok := fillFuncMap[v.Kind()]; ok {
- fn(v, f.r)
- return
- }
- switch v.Kind() {
- case reflect.Map:
- if f.genShouldFill() {
- v.Set(reflect.MakeMap(v.Type()))
- n := f.genElementCount()
- for i := 0; i < n; i++ {
- key := reflect.New(v.Type().Key()).Elem()
- f.doFuzz(key, 0)
- val := reflect.New(v.Type().Elem()).Elem()
- f.doFuzz(val, 0)
- v.SetMapIndex(key, val)
- }
- return
- }
- v.Set(reflect.Zero(v.Type()))
- case reflect.Ptr:
- if f.genShouldFill() {
- v.Set(reflect.New(v.Type().Elem()))
- f.doFuzz(v.Elem(), 0)
- return
- }
- v.Set(reflect.Zero(v.Type()))
- case reflect.Slice:
- if f.genShouldFill() {
- n := f.genElementCount()
- v.Set(reflect.MakeSlice(v.Type(), n, n))
- for i := 0; i < n; i++ {
- f.doFuzz(v.Index(i), 0)
- }
- return
- }
- v.Set(reflect.Zero(v.Type()))
- case reflect.Struct:
- for i := 0; i < v.NumField(); i++ {
- f.doFuzz(v.Field(i), 0)
- }
- case reflect.Array:
- fallthrough
- case reflect.Chan:
- fallthrough
- case reflect.Func:
- fallthrough
- case reflect.Interface:
- fallthrough
- default:
- panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
- }
- }
- // tryCustom searches for custom handlers, and returns true iff it finds a match
- // and successfully randomizes v.
- func (f *Fuzzer) tryCustom(v reflect.Value) bool {
- // First: see if we have a fuzz function for it.
- doCustom, ok := f.fuzzFuncs[v.Type()]
- if !ok {
- // Second: see if it can fuzz itself.
- if v.CanInterface() {
- intf := v.Interface()
- if fuzzable, ok := intf.(Interface); ok {
- fuzzable.Fuzz(Continue{f: f, Rand: f.r})
- return true
- }
- }
- // Finally: see if there is a default fuzz function.
- doCustom, ok = f.defaultFuzzFuncs[v.Type()]
- if !ok {
- return false
- }
- }
- switch v.Kind() {
- case reflect.Ptr:
- if v.IsNil() {
- if !v.CanSet() {
- return false
- }
- v.Set(reflect.New(v.Type().Elem()))
- }
- case reflect.Map:
- if v.IsNil() {
- if !v.CanSet() {
- return false
- }
- v.Set(reflect.MakeMap(v.Type()))
- }
- default:
- return false
- }
- doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
- f: f,
- Rand: f.r,
- })})
- return true
- }
- // Interface represents an object that knows how to fuzz itself. Any time we
- // find a type that implements this interface we will delegate the act of
- // fuzzing itself.
- type Interface interface {
- Fuzz(c Continue)
- }
- // Continue can be passed to custom fuzzing functions to allow them to use
- // the correct source of randomness and to continue fuzzing their members.
- type Continue struct {
- f *Fuzzer
- // For convenience, Continue implements rand.Rand via embedding.
- // Use this for generating any randomness if you want your fuzzing
- // to be repeatable for a given seed.
- *rand.Rand
- }
- // Fuzz continues fuzzing obj. obj must be a pointer.
- func (c Continue) Fuzz(obj interface{}) {
- v := reflect.ValueOf(obj)
- if v.Kind() != reflect.Ptr {
- panic("needed ptr!")
- }
- v = v.Elem()
- c.f.doFuzz(v, 0)
- }
- // FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
- // obj's type will not be called and obj will not be tested for fuzz.Interface
- // conformance. This applies only to obj and not other instances of obj's
- // type.
- func (c Continue) FuzzNoCustom(obj interface{}) {
- v := reflect.ValueOf(obj)
- if v.Kind() != reflect.Ptr {
- panic("needed ptr!")
- }
- v = v.Elem()
- c.f.doFuzz(v, flagNoCustomFuzz)
- }
- // RandString makes a random string up to 20 characters long. The returned string
- // may include a variety of (valid) UTF-8 encodings.
- func (c Continue) RandString() string {
- return randString(c.Rand)
- }
- // RandUint64 makes random 64 bit numbers.
- // Weirdly, rand doesn't have a function that gives you 64 random bits.
- func (c Continue) RandUint64() uint64 {
- return randUint64(c.Rand)
- }
- // RandBool returns true or false randomly.
- func (c Continue) RandBool() bool {
- return randBool(c.Rand)
- }
- func fuzzInt(v reflect.Value, r *rand.Rand) {
- v.SetInt(int64(randUint64(r)))
- }
- func fuzzUint(v reflect.Value, r *rand.Rand) {
- v.SetUint(randUint64(r))
- }
- func fuzzTime(t *time.Time, c Continue) {
- var sec, nsec int64
- // Allow for about 1000 years of random time values, which keeps things
- // like JSON parsing reasonably happy.
- sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
- c.Fuzz(&nsec)
- *t = time.Unix(sec, nsec)
- }
- var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
- reflect.Bool: func(v reflect.Value, r *rand.Rand) {
- v.SetBool(randBool(r))
- },
- reflect.Int: fuzzInt,
- reflect.Int8: fuzzInt,
- reflect.Int16: fuzzInt,
- reflect.Int32: fuzzInt,
- reflect.Int64: fuzzInt,
- reflect.Uint: fuzzUint,
- reflect.Uint8: fuzzUint,
- reflect.Uint16: fuzzUint,
- reflect.Uint32: fuzzUint,
- reflect.Uint64: fuzzUint,
- reflect.Uintptr: fuzzUint,
- reflect.Float32: func(v reflect.Value, r *rand.Rand) {
- v.SetFloat(float64(r.Float32()))
- },
- reflect.Float64: func(v reflect.Value, r *rand.Rand) {
- v.SetFloat(r.Float64())
- },
- reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
- panic("unimplemented")
- },
- reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
- panic("unimplemented")
- },
- reflect.String: func(v reflect.Value, r *rand.Rand) {
- v.SetString(randString(r))
- },
- reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
- panic("unimplemented")
- },
- }
- // randBool returns true or false randomly.
- func randBool(r *rand.Rand) bool {
- if r.Int()&1 == 1 {
- return true
- }
- return false
- }
- type charRange struct {
- first, last rune
- }
- // choose returns a random unicode character from the given range, using the
- // given randomness source.
- func (r *charRange) choose(rand *rand.Rand) rune {
- count := int64(r.last - r.first)
- return r.first + rune(rand.Int63n(count))
- }
- var unicodeRanges = []charRange{
- {' ', '~'}, // ASCII characters
- {'\u00a0', '\u02af'}, // Multi-byte encoded characters
- {'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
- }
- // randString makes a random string up to 20 characters long. The returned string
- // may include a variety of (valid) UTF-8 encodings.
- func randString(r *rand.Rand) string {
- n := r.Intn(20)
- runes := make([]rune, n)
- for i := range runes {
- runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
- }
- return string(runes)
- }
- // randUint64 makes random 64 bit numbers.
- // Weirdly, rand doesn't have a function that gives you 64 random bits.
- func randUint64(r *rand.Rand) uint64 {
- return uint64(r.Uint32())<<32 | uint64(r.Uint32())
- }
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