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- package dao
- import (
- "context"
- "go-common/app/job/main/passport-game-data/conf"
- "go-common/library/database/sql"
- "go-common/library/log"
- )
- // Dao dao
- type Dao struct {
- c *conf.Config
- localDB *sql.DB
- cloudDB *sql.DB
- }
- // New new dao.
- func New(c *conf.Config) (d *Dao) {
- d = &Dao{
- c: c,
- localDB: sql.NewMySQL(c.DB.Local),
- cloudDB: sql.NewMySQL(c.DB.Cloud),
- }
- return
- }
- // Ping check dao ok.
- func (d *Dao) Ping(c context.Context) (err error) {
- if err = d.localDB.Ping(c); err != nil {
- log.Info("dao.localDB.Ping() error(%v)", err)
- }
- if err = d.cloudDB.Ping(c); err != nil {
- log.Info("dao.cloudDB.Ping() error(%v)", err)
- }
- return
- }
- // Close close connections.
- func (d *Dao) Close() (err error) {
- if d.localDB != nil {
- d.localDB.Close()
- }
- if d.cloudDB != nil {
- d.cloudDB.Close()
- }
- return
- }
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