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- package dao
- import (
- "context"
- "net/url"
- "strconv"
- "go-common/library/ecode"
- "go-common/library/log"
- )
- // NotifyGame to notify game.
- func (d *Dao) NotifyGame(c context.Context, mid int64, accessToken, action string) (err error) {
- params := url.Values{}
- params.Set("modifiedAttr", action)
- params.Set("mid", strconv.FormatInt(mid, 10))
- if accessToken != "" {
- params.Set("access_token", accessToken)
- }
- params.Set("from", "passport-game-cloud-job")
- var res struct {
- Code int `json:"code"`
- }
- if err = d.gameClient.Get(c, d.delGameCacheURI, "127.0.0.1", params, &res); err != nil {
- log.Error("failed to notify game, d.gameClient.Get(%s) error(%v)", d.delGameCacheURI+"?"+params.Encode(), err)
- return
- }
- if res.Code != 0 {
- err = ecode.Int(res.Code)
- log.Error("failed to notify game, url(%s) err(%v)", d.delGameCacheURI+"?"+params.Encode(), err)
- }
- return
- }
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