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- package service
- import (
- "image"
- "math"
- )
- type rotate struct {
- dx float64
- dy float64
- sin float64
- cos float64
- neww float64
- newh float64
- src *image.RGBA
- }
- func (r *rotate) rotate(angle float64, src *image.RGBA) *rotate {
- r.src = src
- srsize := src.Bounds().Size()
- width, height := srsize.X, srsize.Y
- // 源图四个角的坐标(以图像中心为坐标系原点)
- // 左下角,右下角,左上角,右上角
- srcwp, srchp := float64(width)*0.5, float64(height)*0.5
- srcx1, srcy1 := -srcwp, srchp
- srcx2, srcy2 := srcwp, srchp
- srcx3, srcy3 := -srcwp, -srchp
- srcx4, srcy4 := srcwp, -srchp
- r.sin, r.cos = math.Sincos(radian(angle))
- // 旋转后的四角坐标
- desx1, desy1 := r.cos*srcx1+r.sin*srcy1, -r.sin*srcx1+r.cos*srcy1
- desx2, desy2 := r.cos*srcx2+r.sin*srcy2, -r.sin*srcx2+r.cos*srcy2
- desx3, desy3 := r.cos*srcx3+r.sin*srcy3, -r.sin*srcx3+r.cos*srcy3
- desx4, desy4 := r.cos*srcx4+r.sin*srcy4, -r.sin*srcx4+r.cos*srcy4
- // 新的高度很宽度
- r.neww = math.Max(math.Abs(desx4-desx1), math.Abs(desx3-desx2)) + 0.5
- r.newh = math.Max(math.Abs(desy4-desy1), math.Abs(desy3-desy2)) + 0.5
- r.dx = -0.5*r.neww*r.cos - 0.5*r.newh*r.sin + srcwp
- r.dy = 0.5*r.neww*r.sin - 0.5*r.newh*r.cos + srchp
- return r
- }
- func radian(angle float64) float64 {
- return angle * math.Pi / 180.0
- }
- func (r *rotate) transformRGBA() image.Image {
- srcb := r.src.Bounds()
- b := image.Rect(0, 0, int(r.neww), int(r.newh))
- dst := image.NewRGBA(b)
- for y := b.Min.Y; y < b.Max.Y; y++ {
- for x := b.Min.X; x < b.Max.X; x++ {
- sx, sy := r.pt(x, y)
- if inBounds(srcb, sx, sy) {
- // 消除锯齿填色
- c := bili.RGBA(r.src, sx, sy)
- off := (y-dst.Rect.Min.Y)*dst.Stride + (x-dst.Rect.Min.X)*4
- dst.Pix[off+0] = c.R
- dst.Pix[off+1] = c.G
- dst.Pix[off+2] = c.B
- dst.Pix[off+3] = c.A
- }
- }
- }
- return dst
- }
- func (r *rotate) pt(x, y int) (float64, float64) {
- return float64(-y)*r.sin + float64(x)*r.cos + r.dy,
- float64(y)*r.cos + float64(x)*r.sin + r.dx
- }
- func inBounds(b image.Rectangle, x, y float64) bool {
- if x < float64(b.Min.X) || x >= float64(b.Max.X) {
- return false
- }
- if y < float64(b.Min.Y) || y >= float64(b.Max.Y) {
- return false
- }
- return true
- }
- func offRGBA(src *image.RGBA, x, y int) int {
- return (y-src.Rect.Min.Y)*src.Stride + (x-src.Rect.Min.X)*4
- }
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