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- package service
- import (
- "context"
- "fmt"
- "go-common/app/admin/main/esports/model"
- "go-common/library/log"
- )
- var _emptyGameList = make([]*model.Game, 0)
- // GameInfo .
- func (s *Service) GameInfo(c context.Context, id int64) (game *model.Game, err error) {
- game = new(model.Game)
- if err = s.dao.DB.Where("id=?", id).First(&game).Error; err != nil {
- log.Error("GameInfo Error (%v)", err)
- }
- return
- }
- // GameList .
- func (s *Service) GameList(c context.Context, pn, ps int64, title string) (list []*model.Game, count int64, err error) {
- source := s.dao.DB.Model(&model.Game{})
- if title != "" {
- likeStr := fmt.Sprintf("%%%s%%", title)
- source = source.Where("title like ?", likeStr)
- }
- source.Count(&count)
- if err = source.Offset((pn - 1) * ps).Limit(ps).Find(&list).Error; err != nil {
- log.Error("GameList Error (%v)", err)
- }
- return
- }
- // AddGame .
- func (s *Service) AddGame(c context.Context, param *model.Game) (err error) {
- // TODO check name exist
- if err = s.dao.DB.Model(&model.Game{}).Create(param).Error; err != nil {
- log.Error("AddGame s.dao.DB.Model Create(%+v) error(%v)", param, err)
- }
- return
- }
- // EditGame .
- func (s *Service) EditGame(c context.Context, param *model.Game) (err error) {
- preGame := new(model.Game)
- if err = s.dao.DB.Where("id=?", param.ID).First(&preGame).Error; err != nil {
- log.Error("EditGame s.dao.DB.Where id(%d) error(%d)", param.ID, err)
- return
- }
- if err = s.dao.DB.Model(&model.Game{}).Update(param).Error; err != nil {
- log.Error("EditGame s.dao.DB.Model Update(%+v) error(%v)", param, err)
- }
- return
- }
- // ForbidGame .
- func (s *Service) ForbidGame(c context.Context, id int64, state int) (err error) {
- preGame := new(model.Game)
- if err = s.dao.DB.Where("id=?", id).First(&preGame).Error; err != nil {
- log.Error("GameForbid s.dao.DB.Where id(%d) error(%d)", id, err)
- return
- }
- if err = s.dao.DB.Model(&model.Game{}).Where("id=?", id).Update(map[string]int{"status": state}).Error; err != nil {
- log.Error("GameForbid s.dao.DB.Model error(%v)", err)
- }
- return
- }
- // gameList return game info map with oid key.
- func (s *Service) gameList(c context.Context, typ int, oids []int64) (list map[int64][]*model.Game, err error) {
- var (
- gidMaps []*model.GIDMap
- gids []int64
- games []*model.Game
- )
- if len(oids) == 0 {
- return
- }
- if err = s.dao.DB.Model(&model.GIDMap{}).Where("is_deleted=?", _notDeleted).Where("type=?", typ).Where("oid IN(?)", oids).Find(&gidMaps).Error; err != nil {
- log.Error("gameList gidMap Error (%v)", err)
- return
- }
- if len(gidMaps) == 0 {
- return
- }
- gidMap := make(map[int64]int64, len(gidMaps))
- oidGidMap := make(map[int64][]int64, len(gidMaps))
- for _, v := range gidMaps {
- oidGidMap[v.Oid] = append(oidGidMap[v.Oid], v.Gid)
- if _, ok := gidMap[v.Gid]; ok {
- continue
- }
- gids = append(gids, v.Gid)
- gidMap[v.Gid] = v.Gid
- }
- if err = s.dao.DB.Model(&model.Game{}).Where("status=?", _statusOn).Where("id IN(?)", gids).Find(&games).Error; err != nil {
- log.Error("gameList games Error (%v)", err)
- return
- }
- if len(games) == 0 {
- return
- }
- gameMap := make(map[int64]*model.Game, len(games))
- for _, v := range games {
- gameMap[v.ID] = v
- }
- list = make(map[int64][]*model.Game, len(oids))
- for _, oid := range oids {
- if ids, ok := oidGidMap[oid]; ok {
- for _, id := range ids {
- if game, ok := gameMap[id]; ok {
- list[oid] = append(list[oid], game)
- }
- }
- }
- }
- return
- }
- // Types return data page game types.
- func (s *Service) Types(c context.Context) (list map[int64]string, err error) {
- list = make(map[int64]string, len(s.c.GameTypes))
- for _, tp := range s.c.GameTypes {
- list[tp.ID] = tp.Name
- }
- return
- }
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