package model const ( // ExpMulti exp multi ExpMulti = 100 // level floor conf. level1 = 1 level2 = 200 level3 = 1500 level4 = 4500 level5 = 10800 level6 = 28800 levelMax = -1 ) // BuildLevel build level by LevelInfo func (lv *LevelInfo) BuildLevel(exp int64, sexp bool) { exp = exp / ExpMulti switch { case exp < level1: lv.Cur = 0 lv.Min = 0 lv.NextExp = level1 case exp < level2: lv.Cur = 1 lv.Min = level1 lv.NextExp = level2 case exp < level3: lv.Cur = 2 lv.Min = level2 lv.NextExp = level3 case exp < level4: lv.Cur = 3 lv.Min = level3 lv.NextExp = level4 case exp < level5: lv.Cur = 4 lv.Min = level4 lv.NextExp = level5 case exp < level6: lv.Cur = 5 lv.Min = level5 lv.NextExp = level6 default: lv.Cur = 6 lv.Min = level6 lv.NextExp = levelMax } if sexp { lv.NowExp = int32(exp) } }