// +bili:type=service // Code generated by warden. syntax = "proto3"; package push.service.broadcast; option go_package = "v1"; import "github.com/gogo/protobuf/gogoproto/gogo.proto"; import "app/service/main/broadcast/model/model.proto"; message CloseReply { } message CloseReq { } message PingReply { } message PingReq { } message ConnectReq { option (gogoproto.goproto_stringer) = false; string server = 1; string serverKey = 2; string cookie = 3; bytes token = 4; } message ConnectReply { int64 mid = 1; string key = 2; string roomID = 3; string platform = 4; repeated int32 accepts = 5; } message DisconnectReq { int64 mid = 1; string key = 2; string server = 3; } message DisconnectReply { bool has = 1; } message HeartbeatReq { int64 mid = 1; string key = 2; string server = 3; } message HeartbeatReply { } message OnlineReq { option (gogoproto.goproto_stringer) = false; string server = 1; map roomCount = 2; int32 sharding = 3; } message OnlineReply { option (gogoproto.goproto_stringer) = false; map roomCount = 1; } message ReceiveReq { int64 mid = 1; push.service.broadcast.model.Proto proto = 2; } message ReceiveReply { push.service.broadcast.model.Proto proto = 1; } message ServerListReq { string platform = 1; } message ServerListReply { string domain = 1 [(gogoproto.jsontag) = "domain"]; int32 tcpPort = 2 [(gogoproto.jsontag) = "tcp_port"]; int32 wsPort = 3 [(gogoproto.jsontag) = "ws_port"]; int32 wssPort = 4 [(gogoproto.jsontag) = "wss_port"]; int32 heartbeat = 5 [(gogoproto.jsontag) = "heartbeat"]; repeated string nodes = 6 [(gogoproto.jsontag) = "nodes"]; Backoff backoff = 7 [(gogoproto.jsontag) = "backoff"]; int32 heartbeatMax = 8 [(gogoproto.jsontag) = "heartbeat_max"]; } message Backoff { int32 MaxDelay = 1 [(gogoproto.jsontag) = "max_delay"]; int32 BaseDelay = 2 [(gogoproto.jsontag) = "base_delay"]; float Factor = 3 [(gogoproto.jsontag) = "factor"]; float Jitter = 4 [(gogoproto.jsontag) = "jitter"]; } service Zerg { // Ping Service rpc Ping(PingReq) returns(PingReply); // Close Service rpc Close(CloseReq) returns(CloseReply); // Connect rpc Connect(ConnectReq) returns (ConnectReply); // Disconnect rpc Disconnect(DisconnectReq) returns (DisconnectReply); // Heartbeat rpc Heartbeat(HeartbeatReq) returns (HeartbeatReply); // RenewOnline rpc RenewOnline(OnlineReq) returns (OnlineReply); // Receive rpc Receive(ReceiveReq) returns (ReceiveReply); //ServerList rpc ServerList(ServerListReq) returns (ServerListReply); }