package dao import ( "context" "net/url" "strconv" "time" "go-common/app/job/openplatform/article/model" "go-common/library/cache/redis" "go-common/library/ecode" "go-common/library/log" ) const ( _gameSyncURL = "http://line3-h5-mobile-api.biligame.com/h5/internal/article/sync" _typeAdd = "1" _typeUpdate = "2" _typeDel = "3" _gameKey = "artjob_game_mids" ) // GameSync game sync func (d *Dao) GameSync(c context.Context, action string, cvid int64) (err error) { params := url.Values{} params.Set("timestamp", strconv.FormatInt(time.Now().Unix()*1000, 10)) var tp string if action == model.ActInsert { tp = _typeAdd } else if action == model.ActUpdate { tp = _typeUpdate } else { tp = _typeDel } params.Set("type", tp) params.Set("article_id", strconv.FormatInt(cvid, 10)) resp := struct { Code int }{} if err = d.gameHTTPClient.Post(c, _gameSyncURL, "", params, &resp); err != nil { log.Error("game: d.gameHTTPClient.Post(%s) error(%+v)", _gameSyncURL+params.Encode(), err) PromError("game:同步数据") return } if resp.Code != 0 { err = ecode.Int(resp.Code) log.Error("game: d.gameHTTPClient.Get(%s) code: %v error(%+v)", _gameSyncURL, resp.Code, err) PromError("game:同步数据") return } log.Info("game: dao.GameSync success action: %v cvid: %v", action, cvid) return } // CacheGameList . func (d *Dao) CacheGameList(c context.Context) (mids []int64, err error) { conn := d.redis.Get(c) defer conn.Close() if mids, err = redis.Int64s(conn.Do("ZRANGE", _gameKey, 0, -1)); err != nil { PromError("redis:游戏列表缓存") log.Error("conn.Zrange(%s) error(%+v)", _gameKey, err) } return } // AddCacheGameList . func (d *Dao) AddCacheGameList(c context.Context, mids []int64) (err error) { var ( key = _gameKey conn = d.redis.Get(c) count int ) defer conn.Close() if len(mids) == 0 { return } if err = conn.Send("DEL", key); err != nil { PromError("redis:删除游戏列表缓存") log.Error("conn.Send(DEL, %s) error(%+v)", key, err) return } count++ for i, mid := range mids { score := i if err = conn.Send("ZADD", key, "CH", score, mid); err != nil { PromError("redis:增加游戏列表缓存") log.Error("conn.Send(ZADD, %s, %d, %v) error(%+v)", key, score, mid, err) return } count++ } if err = conn.Send("EXPIRE", key, d.gameCacheExpire); err != nil { PromError("redis:游戏列表缓存设定过期") log.Error("conn.Send(EXPIRE, %s, %d) error(%+v)", key, d.gameCacheExpire, err) return } count++ if err = conn.Flush(); err != nil { PromError("redis:增加游戏列表缓存flush") log.Error("conn.Flush error(%+v)", err) return } for i := 0; i < count; i++ { if _, err = conn.Receive(); err != nil { PromError("redis:增加游戏列表缓存receive") log.Error("conn.Receive error(%+v)", err) return } } return }