package server import ( "go-common/app/service/main/identify-game/conf" "go-common/app/service/main/identify-game/service" "go-common/library/net/rpc" "go-common/library/net/rpc/context" ) // RPC define rpc. type RPC struct { s *service.Service } // New new rpc server. func New(c *conf.Config, s *service.Service) (svr *rpc.Server) { r := &RPC{s: s} svr = rpc.NewServer(c.RPCServer) if err := svr.Register(r); err != nil { panic(err) } return } // Ping check connection success. func (r *RPC) Ping(c context.Context, arg *struct{}, res *struct{}) (err error) { return }