package game import ( "context" "net/http" "net/url" "strconv" "time" "go-common/app/interface/main/creative/conf" "go-common/app/interface/main/creative/dao/tool" "go-common/app/interface/main/creative/model/game" "go-common/library/ecode" "go-common/library/log" ) const ( _gameListURI = "/game/list" _gameInfoURI = "/game/info" ) // List fn func (d *Dao) List(c context.Context, keywordStr, ip string) (gameList []*game.ListItem, err error) { params := url.Values{} params.Set("appkey", conf.Conf.Game.App.Key) params.Set("appsecret", conf.Conf.Game.App.Secret) params.Set("ts", strconv.FormatInt(time.Now().UnixNano()/1000000, 10)) params.Set("keyword", keywordStr) var res struct { Code int `json:"code"` Data []*game.ListItem `json:"data"` } var ( query, _ = tool.Sign(params) url string ) url = d.gameListURL + "?" + query req, err := http.NewRequest("GET", url, nil) if err != nil { log.Error("http.NewRequest(%s) error(%v), ip(%s)", url, err, ip) err = ecode.CreativeGameOpenAPIErr return } req.Header.Set("X-BACKEND-BILI-REAL-IP", ip) if err = d.client.Do(c, req, &res); err != nil { log.Error("d.client.Do(%s) error(%v); ip(%s)", url, err, ip) err = ecode.CreativeGameOpenAPIErr return } log.Info("game list url(%+v)", url) if res.Code != 0 { log.Error("game open api url(%s) res(%v); ip(%s), code(%d)", url, res, ip, res.Code) err = ecode.CreativeGameOpenAPIErr } gameList = res.Data return } // Info fn func (d *Dao) Info(c context.Context, gameBaseID int64, platForType int, ip string) (info *game.Info, err error) { params := url.Values{} params.Set("game_base_id", strconv.FormatInt(gameBaseID, 10)) params.Set("platform_type", strconv.Itoa(platForType)) params.Set("appkey", conf.Conf.Game.App.Key) params.Set("appsecret", conf.Conf.Game.App.Secret) params.Set("ts", strconv.FormatInt(time.Now().UnixNano()/1000000, 10)) var res struct { Code int `json:"code"` Msg string `json:"message"` Data *game.Info `json:"data"` } var ( query, _ = tool.Sign(params) url string ) url = d.gameInfoURL + "?" + query req, err := http.NewRequest("GET", url, nil) if err != nil { log.Error("http.NewRequest(%s) error(%v), ip(%s)", url, err, ip) err = ecode.CreativeGameOpenAPIErr return } req.Header.Set("X-BACKEND-BILI-REAL-IP", ip) if err = d.client.Do(c, req, &res); err != nil { log.Error("d.client.Do(%s) error(%v); ip(%s)", url, err, ip) err = ecode.CreativeGameOpenAPIErr return } log.Info("game info url(%+v)", url) if res.Code != 0 { log.Error("game open api url(%s) res(%v); ip(%s), code(%d)", url, res, ip, res.Code) err = ecode.CreativeGameOpenAPIErr } info = res.Data return }